Talent Games & Simulations
Your people don't need another course. They need practice.
Serious games and simulations give teams safe, repeatable practice at the behaviors that drive performance: leading through change, giving hard feedback, making decisions under pressure. All of it happens long before the stakes are real.

When a game earns its place
- The capability is behavioral, not informational.
- People need repetitions with feedback, not more content.
- Real-world practice is rare, expensive, or risky.
How we work
Design
We start from the two or three vital behaviors that drive your outcome, then build the game around them, from tabletop to digital.
Facilitate
Certified facilitation of Wallbreakers®, a board-game leadership simulation about leading change, with debriefs that carry the lessons back to real work.
Integrate
A game only works inside a system built for it. We design the manager follow-through, measurement, and transfer plan around the experience.
Featured Simulation
Wallbreakers®
Wallbreakers® is a board-game leadership simulation from Workz, a Copenhagen-based change agency that has built game-based leadership programs since 2001. Teams lead an organization through a change initiative, make the calls a real change leader makes, and watch how employees respond: who comes on board, who digs in, and why. As resistance shifts, they adjust the plan, then debrief what their choices revealed about their own leadership.
Best for
- Leaders about to launch a change.
- Teams in a transformation that's meeting resistance.
- Leadership programs that need a shared language for change.
Daniel Burleigh is a certified Wallbreakers® facilitator, trained by Workz in the simulation, the change models behind it, and the debrief methods that carry its lessons back to work.
Bring Wallbreakers® to your teamWallbreakers® is a registered trademark of Workz.
Daniel Burleigh has designed and delivered serious game initiatives at Microsoft, eBay, and Flex. His doctoral research at Pepperdine University focuses on resilience and how it can be developed, including through game-based learning.
